Showing posts from August, 2021

We're not dead (yet)! Only a... lot of other things on our minds... But otherwise, more alive than ever and getting better and better!

And while the blog editorial board (also known as "editorial plank") was in spring hibernation, the People Who Really Do The Work have Done Some Serious Work! The first edition of updated and modernised Freeciv client/server thingy is now out! There are, as always bugs and misfeatures to be resolved, but the software is now functional an usable under the working title Freeciv21 .  So far, most of the work has been done "under the hood", rehaul and reorganisation of pieces of code, Lua improvements, stuff regarding "C vs. C++" pissing contest, but some gameplaying changes have already been added. To only name a few, you can now name your units! Have an elite Marines or Paratrooper unit? Call them Navy Seals or SAS . Have a particularly powerful Artillery and are under communist government? Call it Khrushchev's Shoe ! There is also sentry range: you can choose how far enemy has to be to wake up your sleeping unit! (If only it worked for the Editorial P