Showing posts from April, 2021

New Longturn Simulation game starting next week

  LT63Sim is scheduled to start on Thursday, April 29th . (As always, slight delays are possible.) The game will be using the Sim ruleset , whose goal is running a more realistic simulation of human history than is the case with other Civ rulesets. There is an immense number of new features and the whole ruleset manual, together with the "philosophy" and "Basic strategy", can be found here . Main features:  * "Quickstart": Tribal government is designed to create a quicker beginning than any other ruleset currently in play * A continuous spectrum of strategies : the bigger your empire, the greater the power, but also more problems with maintaining infrastructure and technological progress * Spontaneous migration , allowing less control over your city populations, but allowing city diversification into large centres and smaller suburbs, towns and villages, making infrastructural and demographic management more important * Tech upkeep: the more cities

LT62 has started at port 5062

LT62 has just started. Because of an unknown technical problem, the port for this game is 5052, not the usual 5062. The problem has been solved. The port is now 5062. LT62 is a teamless game with some new features. - quick and fair start allowing the first city to grow in 3 turns with perfect locartion - unit based fair tech trading making popularity contests more difficult - new early wonders but also new stuff for all the eras - mid game rankings! - realistic early ships needing resources: no more wooden ships travelling 1000 years - nukes will actually destroy rails and other infra + 3 levels for the SDI defense - real restrictinfra so that your enemies can't use your roads without securing them first - realistic early wonders meaning that they are cheap but will not last until late game - no golden path rapture growth - real air battles meaning that the attacking enemy planes can actually be intercepted - more expensive late game techs so that even the superpowers can&