New Longturn Simulation game starting next week

LT63Sim is scheduled to start on Thursday, April 29th. (As always, slight delays are possible.)

The game will be using the Sim ruleset, whose goal is running a more realistic simulation of human history than is the case with other Civ rulesets.

There is an immense number of new features and the whole ruleset manual, together with the "philosophy" and "Basic strategy", can be found here.

Main features: 

* "Quickstart": Tribal government is designed to create a quicker beginning than any other ruleset currently in play

* A continuous spectrum of strategies: the bigger your empire, the greater the power, but also more problems with maintaining infrastructure and technological progress

* Spontaneous migration, allowing less control over your city populations, but allowing city diversification into large centres and smaller suburbs, towns and villages, making infrastructural and demographic management more important

* Tech upkeep: the more cities you have, the more science needs to be spent on maintaining the present tech level of your nationp> * Forewer War made more difficult: it's easy to raise an army, but maintaining it for a longer time creates a strain on your budget

* A whole class of bombarding artillery units: can attack with limited power without receiving damage, and damage is dealt on all units in the stack

* Much more developed nuclear branch, making the Race for Nukes less one-sided: reduced First Strike capablilities and introduced features and units that allow retaliation and nuclear deterrent

A new combination of features, probably never seen in Freeciv:

* Killstack OFF, which means you have to kill enemy units one by one. HOWEVER: 

* Fully utilized new Freeciv 2.6 property making it possible to put a soft limit on the stack size: the bigger the stack than its "max size", the bigger defence penalty for its units; if you create a "superstack" with 15 or more units, their initial defence value will drop to zero! (The "maximum size" of the stack will vary from 3 to 8, depending on terrain, technology, whether units are in a city or in the field and so on.)

Game page: https://longturn.net/game/LT63Sim/

HOW TO JOIN (Important: when you join the game, you also need to confirm participation!)


LT62 has started at port 5062

LT62 has just started. Because of an unknown technical problem, the port for this game is 5052, not the usual 5062. The problem has been solved. The port is now 5062.

LT62 is a teamless game with some new features.

- quick and fair start allowing the first city to grow in 3 turns with perfect locartion
- unit based fair tech trading making popularity contests more difficult
- new early wonders but also new stuff for all the eras
- mid game rankings!
- realistic early ships needing resources: no more wooden ships travelling 1000 years
- nukes will actually destroy rails and other infra + 3 levels for the SDI defense
- real restrictinfra so that your enemies can't use your roads without securing them first
- realistic early wonders meaning that they are cheap but will not last until late game
- no golden path rapture growth
- real air battles meaning that the attacking enemy planes can actually be intercepted
- more expensive late game techs so that even the superpowers can't get all of them in few turns
- new ways to grow, research or fight during the medieval ages
- and of course our great community

Freeciv Web Game 41: The Yugoslav Micaenean reenactment

This is the final report of the Freeciv Web Game 41 that I have played during the past four months. It was one of the most fun games I ...