On January 21st, another project by the Freeciv21 Team came to life!
If you have been restricted from playing Freeciv because of installation issues, or simply didn't want to bother with installation, or weren't able to because of any kind of restrictions on your computer, you can now play through a client that is directly derived from QT (usually downloadable from Freeciv.org) using only your web browser, the experience is identical (or should be and will be).
Technically speaking, this is a WASM Freeciv client ready for use, open to all and ready to receive gamers.
Non-technically speaking, this is a browser Freeciv client running on standard (native) Freeciv(21) server, just like the downloadable Freeciv.org version. The most revolutionary thing here is the architecture that completely follows the native client-server relationship with things being calculated where they are supposed to be calculated. For the end user this means experience with as little lag and client misbehaviour as technically possible, and the situation can only improve as work progresses.
This will also mean huge flexibility when it comes to rulesets and some flexibility with tilesets (although the latter is restricted by bandwidth). In short: this is the full Freeciv available through web interface.
To join in and play, go to http://freecivweb.com/.
As always, there may be glitches, especially in the beginning. Everybody is strongly encouraged to report them so that they can be fixed and the whole project improved.