2023/01/26

Suomipeli2023: Revolution

Every nation needs to advance in order to survive and the poor and old East Germany is no exception. Today East Germany has 103 bulbs towards monarchy and since someone else has already invented this tech, the cost of monarchy has dropped from 132 bulbs to 123 bulbs. That makes our nation 20 bulbs short. It would be possible to research those 20 bulbs in one turn but that would postpone monarchy by one turn.

 

There is something that can be done to speed up things. There is no research while in anarchy but this doesn't mean using the scientists wouldn't be possible. This means assigning city workers to do tasks other than collecting food, shields and trade. If a worker is no longer assigned to working on a tile it's possible to use a scientist, entertainer or a tax collector instead. In this case we need to assign the worker as a scientist.
 
Since the poor&old East Germany is missing 20 bulbs and this amount needs to be done during anarchy there needs to be 10 bulbs produced for each turn of anarchy. On this game anarchy always lasts 2 turns so it's easy to do the math. I'll need to pick 5 cities where I can assign one worker for science for 2 turns. This amounts to 5x2 bulbs and in two turns that's 20 bulbs. With some luck someone else might also get monarchy after the 1st turn of anarchy and that would make the cost even lower allowing me to switch few scientists back to the original duties.
 

 

 Doing science this way is extremely expensive but it may make sense in some cases. I'll lose growth from 5 cities but since the East Germany has more than 5 cities it will pay off in terms of added production and faster growth. Some of the cities only had +2 food making them relatively slow to grow and getting +1 food for the grass tiles greatly speeds up the process of making them bigger.

 

 This is of course a risky moment. Border area cities defended by warriors and workers. Yes, workers can be taken into the cities and they will be defending the city with no risk of getting captured. The promoted warriors are actually quite good at defending against the early military units. A warrior gets a the fortification bonus when in a city - even if not fortified - but a worker doesn't. A veteran worker however is equal to a green warrior when in a city and a vv warrior is better than that. This means it's unlikely for two horsemen units to take a city on hills if it's defended by a warrior and a v worker. 


Then again, information is the best defense and scouting the border areas with the explorers is something you may want to do.

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